Quote:
Originally Posted by merrylander
The odd part is that as it turns out his mother was not a teacher at the school, she was unemployed and a gun collector. In fact some reports suggest that she was one of those slightly paranoid types who live in fear. The shooter himself apparently did not attend the school, or had not attended for some time. If he bore some sort of grudge he had been holding it for a long time as he was 20 years old and the school is K-4. . . .
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Yes, there are some things that don't add up with the family situation of this shooter. It will be interesting to hear the story when it comes out.
My understanding is that he was a student at the school, was expelled for disciplinary problems, and then home schooled. I also find it strange that the mother had a gun collection. Maybe she got them in a divorce. Maybe she is a doomsday prepper. But I doubt that she is a gun collector in the typical sense of preserving history or heirlooms for the simple reason that it would be a statistical outlier for a woman to be engaged in that sort of hobby. At least I have never heard of it.
One thing that seems to be recurrent in school shootings is the black clothing. In the German school shooting case I posted earlier the article said that the kid was a fan of the video game Counter-Strike. The outfits in that game are typical black tactical uniforms. That might be a seed.
As far as video games alone being the problem, I don't think so, but they may well be part of it. Or if not the game, the internet aspect that goes along with multi-player games.
I helped moderate a gaming board for a few years (teamplayergaming.com). We hosted Counter-Strike (CS) along with other popular first person shooters. Out of all the games CS clearly caused the most problems in game and in the associated forums. The game plays at a faster pace than most games (too fast for me for sure -- I tried to play and could not match the kids reaction times). Given that games frantic pace emotions often ran high and fights often ensued that divided the on-line community.
Luckily our community had an outstanding moderating team. We had a good mix of younger mods and adults and prided ourselves on working together to keep troublemakers out and clean players in. Younger members often used their online experiences as subjects of school papers, they used their moderating experiences on their resumes, etc. We were by all accounts a professional operation.
But it is easy to imagine that a kid could really get despondent in the online realm. Let's say he causes some trouble in the game because he repeatedly thinks his strategy is better than the CS squad leaders in the games. As such he runs lone wolf, messes up the strategy, and repeatedly takes the fun out of the games for the players that are playing nice and following the squad leaders orders. Those lone wolves eventually get banned for non-teamplay.
Once they are shown the door they get together online with other players that have also been banned and then, within that group of misfits, one might be so ill behaved that he even gets kicked out of the misfit group. What would run through a kid's head if he is not even good enough, or more likely too arrogant, to be a misfit? I don't know. But I suspect at that point he will be thinking about revenge.
For some time I have pondered the effects of rejection on the internet. I'm not certain that the human brain is wired to deal with being rejected by thousands of people. It's like getting ignored or kicked out of a village. And the emotions are not limited to say teenagers. Even on this board or on AK we occasionally see posts from adults that express frustration for feeling like their posts are ignored. The ego is delicate.
The communication bandwidth that we have put in place over the last twenty years has brought with it some new problems IMO. The human brain isn't yet adjusted to being in a community that big and fitting in with so many different opinions.